live blog: virtual worlds & video games!
-higher birth rates
-higher STI rates
-use media tech at higher rates than natl average - use rezkast & rezlifeyouth & nativetube to connect with other native folks.
Leonard Edmo - voice of a native youth
-we live in 2 different worlds: white man's society, speak english - spiritual world of our native cultures
-we don't live in teepees.
-kids are always on phone, texting, facebook, beating school system
-teen pregnancy rates are very high, teens are often having sex
-teens are very impulsive
-lots of drinking & drugs, including among pregnant teens
Our program: "It's your Game: Keep it Real"
NIH funded, trials
IYG decision making paradigm - social cognitive theory
community-centered online sexual health curriculum for AI/AN youth to increase awareness of issues and diversify representation and build relationships with collaborators & investigators
Select - your personal rules
Detect - risky situations
Protect - user refusal skills or alternative actions
explore 2D virtual world with funny characters to explore these rules and paradigums
Collaborative agreements - certificate of confidentiality from the CDC so data about sensitive community issues won't have to be shared, IRB & human subjects from tribal health & university, carefully designed protocol for use & reporting of data.
All Gender Health Online - Colleen Monahan
-high rates of HIV, also depression & attempted suicide
-sexual orientation towards non-trans men is independent predictor of unsafe sex for transpeople
-no sexual health intervention has been developed from the ground up to improve trans health
-transtheoretical model & human sexuality model
-trans community throughout US involved in development
-representative advisory board of trans folks
We made sex videos & machinima using Second Life & Snapz, using machinima technologies - biggest challenges were functional anatomy & animations.
A Safer-Sex Video Game Can Change Condom Use Intentions Among Urban Young Heterosexual African-American Men
Leslie Snyder & Kirstie Cope-Farrar
majority of young african-american men play video games - 75% play daily - ISIS's whitepaper says they WANT sex ed this way
long exposure if fun & engaging - can tailor content - can show consequences of both positive & negative behaviors - can model positive behaviors - may decrease resistance to "education" - learning by roleplay & problem solving
tehnical requirements as well as 3 years of formative evaluation, talking to target group about preferences, pretests, randomized control trial - this was a really amazing discussion
learning strategies - risk reduction, eroticize condom use, help clarify intent of decisions
turns out that the safe sex game DID improve outcomes - but small n makes it hard to tell - recruitment was tricky
trying to explore distribution options through clinics & on the web